![]() By the way, the game doesn't tell you that you can't collect every single thing you see and hoard your items, as there is a limit. Upon your journey, you'll learn that you must collect a number of different items to craft items for your survival such as weapons, boats and boat accessories. I feel like more explanation would have been helpful as it's such a critical part of Windbound and this girl's survival. If I'm standing still, I shouldn't lose any stamina, but that's just my opinion. If I'm standing still or walking normally, not moving a muscle, my stamina depletes slowly, if I sprint, I lose stamina temporarily. If you deplete your stamina bar, depending on where you are, you'll likely collapse on the spot or drown in the ocean. ![]() It's a pretty straight forward explanation if you deplete your hunger, you'll starve to death. The two bars up at the top left of the screen are your hunger (red) and your stamina (yellow). As it's a survival game, I get that it's more than likely how the development team deliberately designed the gameplay, but without the main bread and butter of a strong narrative, why bother playing Windbound? No matter how many questions I had and the amount of frustration I had playing Windbound, I gave it all I had. Now, I understand that Windbound's story isn't its strong point, but you're left with no choice but to wander around and find out the hard way. Why am I collecting these items? Why am I travelling island to island? Why do I have to activate these things resembling a podium with a blue glowing artifact around it? Why can't I put more items in my inventory? Why am I so weak while battling enemies? There were way too many "Why" questions and not enough "How can I?" instead. Most of my time with Windbound was wondering "Why?". The tutorial was absolutely lacking detail and didn't really help all that much. When I say vague, I mean that you might as well not give me a tutorial unless its on the crafting, sailing and other action heavy pieces of gameplay. As you enter the world of Windbound you are given a very vague tutorial on the gameplay mechanics and how to navigate around. I'm all for a learning curve during the first few hours of gameplay as I learn the mechanics, but unfortunately it never really went away, even after a handful of hours, which eventually led to frustration. My experiences during my adventure was a mixture of confusion and uncertainty. Windbound's overall gameplay can be described as a survival exploration game. You don't know what it is and it disappears again only for you to end up losing your boat and washing ashore some form of an island. Then, a big giant creature comes out from underneath the sea. The girl then gets caught in a storm, the waters get rough and she gets separated from her group of people. Windbound starts off as a girl is sailing solo on her wooden raft with people on nearby wooden rafts. Being a huge fan of the Legend of Zelda, my expectations went a little high but I felt that there was still hope that Windbound would knock the wind out of me. From the second I saw the trailer for Windbound, my first thought was Legend of Zelda: Breath of the Wild meets Moana. ![]() I'm not going to lie, I find happiness in zoning out to a good game and forgetting all my problems for a little while. I love adventure and exploration in video games, as nothing makes me happier than spending hours and hours in a world that isn't this one that we all live on and share.
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